

The fights seem more deliberately placed, and in the demo, they showcase how you can run from combat if you want in some cases.

There’s lots of running (and a swinging web-like mechanic) and enemy head-hopping, and not a ton of enemies in the open world in this build: traversal was front and center. But with all this work and celebrities involved, it sounds like they’re going all-in on it. If anything, I hope the story is benign and doesn’t double down on some of these half-baked beats. At the same time, I wasn’t really given any assurances that they were going in a direction that would rise above any existing narrative action tropes that have been re-used since the PS2 era. You have collaborating east and west studios trying to take on a modern New York City character whisked away to a fantasy land: it’s going to be a tough creative process by nature. Right now, it seems as if there’s a lot of cooks in the kitchen. There’s edge, and there’s annoying.Īfter seeing more of the story elements in the Forspoken preview event, myself and a few other folks in the event voiced some concerns about the story and the extent of Whitta/Hennig’s involvement. She also curses constantly (“shit” and “fuck” were in the gameplay demo) which isn’t inherently “wrong,” but is definitely a choice if she’s doing it throughout the entire game. Frey Holland is nearly 21 and “on the verge of possibly going to prison,” and is described as having a “hip hop walk” (which raised a few eyebrows during the event) before she gets transported into what is essentially anime Oz plagued by a mysterious force. Tom Keegan (voice and mocap director) says the crux of the game is about “family,” which gets my Fast & Furious and Olive Garden warning alarm bell going.
