

If Simba runs out of health, he will freeze in place and enter his child form's death animation, even if he's an adult.They also behave differently from the final, and are nearly invincible. All hyena enemies are rough "pencil test" outlines, and all of them are sized for Adult Simba.The bug pickups, only present in The Pridelands, use different graphics.In the final game, the roar meter is on the left side of the screen and the health meter is on the right. The health and roar meters are on the same side of the screen, with the roar meter beneath the health meter.The graphics for the health and roar meters are completely different and resemble wood carvings instead of the vague markings in the final.No puff of smoke appears when Child Simba pounces on a small enemy they simply disappear.

Adult Simba can't use his claw slash attack.All other sprites use rough sketch placeholders. The only sprite of Adult Simba that has been completed is his life icon.Child Simba's roar lasts as long as Adult Simba's.This animation is also used in the Game Gear version. Child Simba's idle animation is different: he chases his tail instead of pouncing on a passing butterfly.Child Simba's palette is completely wrong in most sprites.Just about every single one of Simba's sprites was completely redrawn for the final game.The background music doesn't fade out when the game is paused.The palettes are in general closer to the Genesis version.Only Hakuna Matata is identical to the final. Most of the background music is different to varying degrees.The physics are slightly different and a little stiffer.Walt Disney Feature Animation is not credited in the opening logos.

No music plays over the opening logos, which disappear almost instantly.
