
This will form a bridge leading you toward the exit, but you still need to find a way to free Zee. You’ll notice a second Amplifier to the right of the one you just placed the Orb in, so grab your first Orb from the bridge behind you to place it in there.

Take it over the bridge and place it in the Amplifier across from where you were (just behind Zee). Jump in, take this next Orb (and grab the Datadisc in the corner), throw it into the previous area, then quickly jump back to grab it again before it rolls away. This’ll open up a door for you into a smaller area where you can find another Orb. Use the Force on that object to pull it towards you, then slot it into the machine behind you. There’ll be a machine ahead of you that looks like it can hold something in place and an interactable object to your left (it's a disc of some kind).

Once the bridge forms, make your way across to the next area. Start by taking the battery you used to form the bridge earlier and place it in the Amplifier to the right of where Zee is. This’ll lead you into the middle of the room where you’ll meet Zee.Īfter the cutscene that introduces her, you’ll have to find a way to free her. Place it in the Amplifier with the blue light coming out of it (you’ll know it’ll land by the purple lines that appear in the arc toward it rather than a yellow dashed line), and watch as a bridge forms in front of you. This Orb will serve as a battery of sorts. Use the Force on it to open it up and an Orb will come flying at you. If you look to your left, you’ll notice a purple light coming out from the wall.

This is called an Orb Amplifier, and it looks as if something could fit in it. Moving ahead towards the edge of this area, you’ll notice a blue light coming out of a receptacle on the left. Once you’ve reached the Chamber, you’ll need to find a way to get to the middle of the room.
